Rules of the game

Disc1Imagine a sport played the speed of Rugby or American Football (minus the crunching tackles) with the team skills of basketball then add some quick hand-eye coordination and a few trick-shots. Imagine if this high paced game was played with a 175 gram plastic disc whizzing over the heads of two teams of seven players. Add to his camaraderie and an intense Sprit of fair play, and you get today’s Ultimate! Still not sure you understand? Check out our quick and easy guide to the Rules of Ultimate Frisbee.

field-map

 

Copyright (c) Ultimate Players Association, 1993

  1. The Field

A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep.

  1. Initiate Play


Each point begins with both teams lining up on the front of their respective endzone line. The defense throws (“pulls”) the disc to the offense. A regulation game has seven players per team.

  1. Scoring

Each time the offense completes a pass in the defense’s endzone, the offense scores a point. Play is initiated after each score.

  1. Movement of the Disc

The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc (“thrower”) has ten seconds to throw the disc. The defender guarding the thrower (“marker”) counts out the stall count.

  1. Change of possession

When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.

  1. Substitutions

Players not in the game may replace players in the game after a score and during an injury timeout.

  1. Non-contact

No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.

  1. Fouls

When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.

  1. Self-Refereeing

Players are responsible for their own foul and line calls. Players resolve their own disputes.

10. Sprit of the Game

Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules and the basic joy of play

 

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